Crafting a Non-Magical Item


You can craft non-magical objects, including adventuring
equipment and works of art. You must be proficient
with tools related to the object you are trying to create
(typically artisan’s tools). You might also need access to
special materials or locations necessary to create it. For
example, someone proficient with smith’s tools needs a
forge in order to craft a sword or suit of armor.
For every day of downtime you spend crafting, you
can craft one or more items with a total market value
not exceeding 5 gp, and you must expend raw materials
worth half the total market value. If something you
want to craft has a market value greater than 5 gp, you
make progress every day in 5-gp increments until you
reach the market value of the item. For example, a suit
of plate armor (market value 1,500 gp) takes 300 days
to craft by yourself.

Multiple characters can combine their efforts toward
the crafting of a single item, provided that the characters
all have proficiency with the requisite tools and are
working together in the same place. Each character
contributes 5 gp worth of effort for every day spent
helping to craft the item. For example, three characters
with the requisite tool proficiency and the proper
facilities can craft a suit of plate armor in 100 days,
at a total cost of 750 gp.

While crafting, you can maintain a modest lifestyle
without having to pay 1 gp per day, or a comfortable
lifestyle at half the normal cost (see chapter 5 for more
information on lifestyle expenses).

Go back to Downtime Activities

Crafting a Non-Magical Item

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